The visitor is treated to a constantly morphing landscape of public opinions. As the off-site public votes on issues (online), they become topics of discussion virtually represented at the site. |
The
Palace of Public Opinions is an attempt to reimagine our interaction and
attitude towards political opinions. It offers a spatial and temporal interval
that allows for public discussions and criticisms of political issues of the
country to be generated. It serves as an interactive three dimensional
diagrammatic archive of public opinions that deal with the underlying politics
of the physical transformation of land and disputes over territorial ownership.
The virtual space allows for the visitors to view real-time opinions. It also
serves as a mass gathering space for when there are events such as an election.
The visitors are encircled by the live virtual scoring process of the poll.
This infrastructure of public opinions is an operable representation of
reality that is measured and evaluated by the citizens of today’s digital
democratic society.
The Palace of Public Opinions, a real-time measure of public
satisfaction and attitude towards the current political issues, takes on a
collaborative approach in order to accumulate information which is used for
observation, measurement and assessment of reality that has minimal amount of
distortion and filtering. Current political status of the nation is then
abstracted and translated into a spatial representation.
The virtual space treats human as a measuring tool to measure the
values of both quantitative and qualitative public opinions. It aims to work
as a generative platform where the matters of fact or the pragmatic reference
to the real world will be observed and reconstructed as an abstraction of
reality. It serves as a space where the non-pragmatic reference will be created
upon. This includes the more specific interpretation that is driven by
culture, sophistication, emotion, imagination, or speculation. The users of the
space will be able to experience this accumulative data spatially.
The project displays a symbiotic relationship between the past, the
present and the future of the people, of the system and of their coexistence.
Our lives inevitably revolve around politics either in a direct or indirect
way. Since the beginning of civilization, humankind has created systems of
governing where the most powerful entity is the one who would rule his
constituents. We, the governed, rely our lives on the stability of our leader.
In recent years, social media has become influential and increasingly
used in political context. Social network websites and blogging services
become the current platform for political communication. They allow the public
to actively and constantly participate not only to share information in general
but also to give political opinions through the network.
In this
era of digital democracy, the virtual space acts as a political communication
platform that sources its data from an online infrastructure and monitors
rea-time opinions of the citizens both quantitatively and qualitatively. The
project speculates the working of political communication platform and how
public opinions can be represented to offer access to a more transparent
politics.
Data dynamically shifts as opinions are formed. Each issue is generated
around the Sanphet Mahaprasat Palace. Each representation of issue is
structured by two types of facts, facts about the issue and facts about the
voters. The former comprises of what the issue is about and where it is
happening in the country. The latter displays occupation and age-range which
are factors necessary to know in order to understand the value of the opinions.
Occupation here is classified into five sectors as follows
Primary Sector: agriculture, mining, forestry, farming, grazing,
hunting, fishing and quarrying.
Secondary Sector: metal working and smelting, automobile production,
textile production, chemical and engineering industries, aerospace mnufcturing,
energy utilities, shipbuilding and construction.
Tertiary Sector: retail and wholesale sales, transport and
distribution, entertainment, restaurants, clerical services, media, tourism,
insurance, banking, healthcare and law.
Quaternary Sector: government, culture, libraries, scientific
research, education, information technology
Quinary Sector: top executives or officials in fields as government,
science, universities, nonprofit, healthcare, culture and the media
The
height tells how long the issue has been brought up for. The issue moves
towards the center once it has been nominated by more than 50% of the eligible
off-site voters.
The lens allows for the public to perceive representations of opinions
of their fellow citizens wherever they are in the country and to get an overall
view of the country at the site. With modern scientific and technological
developments, we are now able to visualize and interact with live data. Yet
despite these advances, this innovation is still speculative and subject to errors.
When we are entering into the digital age, the risk of being virtually
fed with filtered information or being under government surveillance is greater
than ever. The lens is, on the contrary, turning the uncertainty into an
opportunity, a possibility. Instead of the governing watching you, you are now
watching the government.
The
cultivation of opinions reflects the working of the nation’s political domain
in its bright light of appraisal and respectively, the inevitable refusal and
denial. We are assimilated to this political culture so deeply that undeniably
we grumble and resent the system. Our discontents are eventually manifested in
protests and mass gatherings. The Palace of Public Opinions accommodates
public gatherings, allowing people to exchange opinions, to make up their
minds, to reassess reality.
Issues move in towards the ruins of the Sanphet Mahaprasat Palace according to current trend. |
A virtual map on the sky represents current issues happening across the country. |
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