Monday, November 25, 2013

Virtual Headset Update



Animation in the process + Final Thesis




Territories of Value
A virtual treasure room for Siam

The Value theory compose of a range to understand how, why and to what degree people value things; whether the thing is a person, idea, object, or anything else.

This project aim to present the virtual treasure room for Siam, the collection of Thai heritage treasure. Giving the new experience of how the object virtually exhibit and kept in virtual age. This new inventive treasure room enhances the relationship between object and visitor. Different perspectives can be interpreted and presented according to the visitor’s evaluation of the value.

To evaluate and interpret the meaning of the value nowadays, we depend on the degree or amount of value that ties to human needs and wants, as well as memories.
What makes a thing valuable? And to whom? How do we keep, exhibit and protect valuable things? And who decides what makes a things valuable or not?

Evaluation of value has been extended from the range of individual personal level to the bigger scale of national level or cultural level, How does a culture agree on what is valuable and not? Example from the museums, the council meeting decision and voting process from the nominated treasures and collections made the criteria of choice.

The matter of fact and the matter of concern were taken a big part of how we perceive the value of the object. Bruno Latour mentioned about the value as matter of fact and matter of concern, example from the object, the matter of fact has it own limit of what it is and The matter of concern were extended out with how we visualize the object.

Thai heritage temple, Wat Ratchaburana, Ayutthaya, Thailand, is the most valuable Phra Prang in Thailand. It was built by King Chao Samphaya in 1424, with the specific purpose to kept the treasure and dedicated to his two brothers. The complexity of value through the layers inside, while approach into the treasure room create the hierarchy and the expression of the shell and the essence part inside Phra Prang. Today simple brick with simple ornament outside show the trace of past time, rich of ornaments with color, shape, form and material. Recently leaded people to the underestimated of the value, but once get inside Prang the value reveals itself through the treasure underneath. Express the different layers from outside surface with ornaments, along with the laterite brick structure and the treasure room innermost. Phraprang was to contain and protect the valuable treasure inside, while it can communicate and express value through the surface. Treasure is a concentration of riches and power, often one that is considered lost or forgotten until being rediscovered. The treasure inside was discovered by Silpakorn department and taken out into Chao Samphaya museum for its own safety and exhibition after a group of thief stole all the treasure. The treasure room today contains no treasure inside, but left the trace of Ayutthaya painting that symbolize the Buddha story.

Museum was extracts each object from its own original environment and transfer into the new site in the museum. All the treasure was kept inside a building in a room and in the glass box, which make people further away to approach and interact with the object through the glass surface.

Today much of value theory is scientifically study, recording what people do value and attempting to understand why they value it in the context of psychology, sociology, and economics.

The complexity of value that ties to our own perception and evaluation was experimented in the Papaya Warehouse, Bangkok. The experiment video shows the gather of antique object in the same splendid place, giving the new experience through the route in each step. The hierarchy shown through the categories of individual value, sociology value and economy value that represent in different hierarchy of information and graphic. Example from the chair, table and poster. Exploring the space inside. The route and the quality of attention, sequence of perception, scanning and looking with different kind of the object and try to extract the value behind it.

Who wants to see the treasures? And why? Why is it important to show and experience treasures of past time? Could be for national and cultural promotion or propaganda, could be for educational purposes, perhaps it could also be for sentimental and emotional reasons.

The value that ties to the memories, which empower the power through the vehicle as a treasure using by King Rama V. The Royal palanquin is now in Bangkok National Museum to communicate the power from the past Ayutthaya history to the present day, the value communicates through the materials and Thai ornaments that symbolize the monarchy. Another contemporary example that can compare with is “The Beast” President Barack Obama’s limousine. The Beast communicated the power through the shell as a skin to protect president inside, with the hidden specific function inside, it symbolize the democracy. Both object ornaments communicate the power and value through the median of the shell and skin of the surface.

As travel along the street, both objects signify the power and variety of value through the journey along the road. To communicate the value of both actual power and visual power, by the level change of the width and height of the road.
The space is to design the complexity in different scale, higher the road is higher actual power, wider of the road is the wider of the visual power. The visitor can experience all the information and meaning through the journey passing both objects along with the street environment from both sides.
The virtual grammars are representing time, location, history, distance, material and value. Also how both object perform and use with people in specific period.

In modern digital age, technology involved being a part of our precious value memories, through the picture and collection of data, bring back and recover to capture the moment anytime.

Leap motion glasses become the evaluation tools of Thai heritage treasure. Tracking the visitor motion and analyze in real-time, the glasses enable the user to see three-dimensional images which give an illusion of depth of perception. Body gesture sends signals to adjust the images seen by the user as they move around their environment.

Now we are able to visualize and interact with the treasure and becoming the part of their existing. This new revolution of dealing with treasures and heritage allows individuals and groups to interact with the objects, and nominate new ones.

In the virtual treasure room, visitors are able to see and interact with Thai heritage treasure that are nominated and voted from people. The collection of treasure located according to the time, location, and procedure complexity. Walking and looking around Phraprang with scatter of the treasure floating around and the collection of data attach to the treasure. Visitor can explore Thai heritage treasure by rotating object and looking through the different information of the specific treasure.

New and contemporary treasures nominated by the registered user. Only Thai register able to get inside the real treasure room one person at a time. Entering by an individual password in order to get inside. Interact with the virtual treasures, nominating and voting treasure would be base on the matter of fact and matter of concern. By voting and evaluating the object base on individual perception, voting criteria and popularity shown on the surface and covered the object.

The virtual treasure room will change the way of how people behave and perceive the collection of the Thai treasure, also contribute and develop new forms of relationship between people and object. Enhancing the collective of information and technology to promote the social dimension of a new digital creativity that link to the actual cultural treasure. Are you ready for the future?


Friday, November 22, 2013

The Impression Keeper


Final Presentation Trial from Marcmorak on Vimeo.

THE IMPRESSION KEEPER

Millions of photographs are taken digitally every day and are spread over websites and servers. It could be said that people take photographs to be the reminder of their identity in time. For an individual, a photograph is a valuable impression, for someone else a photograph could be something very different. Photographs are consider as individual’s “value of impressions” that identify each identity. This project virtually integrate and bring impression and past impression back into one hub that could be justify to individuals’ need. Millions of “value of impressions” are spread all over in the world every day.

Visual perceptions are like consistent snapshots that we put together. Our eyes processes information every split second weather we know what it is or not. In order to perceive the world clearly, we have to stop and capture or analyse that moment still. Therefore people choose to capture these moments or impressions from photography. Exploring Bangkok is like taking 60 photographs every second. In these photos we see what we are intended and not intended to see, depending on our chose of perception in that situation and moment in time. (Reading Complexity)  Impressions could be change according to the choice of decision of how we perceive what we had confront in both objective and subjective way. (In this diagram, the blue screens are the division of interface between the thing and the people. What they had focus and extracted would be imprinted on to the blue screen to indicate the choice of perception and view point.) (Thing & Counter Thing) Separation of many small objects are combine together to be one full experience like the warrior elephant. (Grammar) We experience impression as a whole and not form one single pieces.  We don’t look at one thing, we absorb everything at once. (Virtual Space)

The vantage point changes the experience and attitude toward object. One whole impression could be change according to time, position, side, and equip. (In the virtual space, the visitor could move freely as if they are in the real world. The space had been design specifically for the visitor to be able to experience and perceive the thing and counter thing from different point of perception. The visitor could interface the thing from different period of time base on the position they are at. For example. The visitor could be in the present looking back to the ceremonial happening in the ancient time. According to the division of interface that imply intimidation, the visitor could be the least powerful in the space also be the most powerful while being in the virtual space. (Virtual Space)

                (The PraSriSanPet Temple is one of the main attractions of Ayutthaya, It is a must for tourist or television media to visit the 3 famous stupas when coming to Ayutthaya. Before in the “Ramatibade 1st” Period, this area used to be a palace. However in “Trailoknark” Period, He move and rebuild the palace to the North and turn this area to a Royal Temple to perfume ceremony. Therefore there is no monk in the area. Later when Trailoknark died in 1492, the first Jedi was built for him and his son; “Somdet Pra Barom Rachaterad 2” by his younger son “Somdet Pra Rama Tebadi 2”. After that, the last Jedi was built for “Somdet Pra Rama Tebadi” himself in 1499.) (The main site that people pays attention the most is the Mondop own by “Trailoknark”. Tourist would walk in to the temple and first stop by the information boot. They would look at the 3D model and look up to the real temple and take their first snapshot of impression there. After that, they would walk to the pathway and post to take their second snapshots of impression. They would then continue to go up to the Mondop and take their third snapshots of impression. This is the main circulation that could be seen while visiting the site.) (Ayutthaya Diagrams)

Photographs are collections of impressions. How could we go back to choose the impression that we want and is requisite to our moment in that time? Hence, a hub that could help us find these “valuable impressions”. What if this hub can help us seek the past impressions we want?

Creating a virtual hub, The Impression keeper could track down impressions and past impressions and display it within the frame that we want. It is like a 3D sharing network of experience and photographs. People could come to The Impression Keeper to look at other’s people past impression or purposely create their own impressions to be display to the world virtually and 3 dimensionally.

Having The Impression Keeper, it would enhance a new experience and objectives of why people want to come to The PraSriSanPet Temple. Their new aim would be to come to the site to create impressions or to revisit the past impressions created by people from the history. People would come to create an artificial impression that deals with the history of the site. Photographs are collection of elements and fragments. Being in The Impression Keeper, we could extract and display or hide what we want or not want to see from the projected photographs of past impressions and present impressions. The elements could be split up and quantify to the specific needs. Millions of impressions will be projected on to the exact location that it had been taken. Therefore, there will be overlapping of different impressions base on different period of time. Instead of using a 3D scanner on the site to collect these data, we use people’s natural desire to create impression to collect the data instead. With The Impression Keeper, we could extract elements and fragments to know all the data like the 3D scanner such as the circulation, weather, birds, decay, movement, and experience. (Virtual Space; Ayutthaya)

When entering The Impression keeper, the visitor will have a case that would be attached to their camera device. This camera tracking device will be link to the sensors all around The PraSriSanPet temple. Therefore, as soon as the visitor create an impression, that impression will automatically be save to the data with the information of time, location, and identity. This data would be collecting all the impressions and save to the server and could be share and view anytime and anybody. This technology would create a new experience of visiting space and increase the purpose of visiting a specific space. It could be brought to tourist attraction, role playing, conservationist, and etc. (Virtual Space; Ayutthaya)

Thursday, November 21, 2013

Diagram Animation Draft (Partial) and Thesis



Territories of Value
A virtual treasure room for Siam

The Value theory compose of a range to understand how, why and to what degree people value things; whether the thing is a person, idea, object, or anything else. Bruno Latour mentioned about the value as matter of fact and matter of concern. The more objects are turn into things, the more matter of facts are turn into matter of concern. What makes a thing valuable? And to whom? How do we keep, exhibit and protect valuable things? And who decides what makes a things valuable or not?

Evaluation of value has been extended from the range of individual personal level to the bigger scale of national level or cultural level, How does a culture agree on what is valuable and not? Example from the V&A museum in London, the criteria’s of choice were made by the council decision and voting process from the nominated treasure.

Who wants to see the treasures? And why? Why is it important to show and experience treasures of past time? Could be for national and cultural promotion or propaganda, could be for educational purposes, perhaps it could also be for sentimental and emotional reasons.

The matter of fact and the matter of concern were taken a big part with how we perceive the value of the object. Example from the Michael Jacksons’ glove, the matter of fact has it own limit of what it is, it is a glove that made for hands protection. The matter of concern were extended out with how we visualize the object, the glove belong to Michael Jacksons, the world famous singer, that make his glove concern more on value.

To evaluate and interpret the meaning of the value nowadays, we depend on the degree or amount of value that ties to human needs and wants, as well as memories.

Thai heritage temple, Wat Ratchaburana, Ayutthaya, Thailand, is the most valuable Phra Prang in Thailand. It was built by King Chao Samphaya in 1424, with the specific purpose to kept the treasure and dedicated to his two brothers. The complexity of value through the layers inside, while approach into the treasure room create the hierarchy and the expression of the shell and the essence part inside Phra Prang. Today simple brick with simple ornament outside show the trace of past time, rich of ornaments with color, shape, form and material. Recently leaded people to the underestimated of the value, but once get inside Prang the value reveals itself through the treasure underneath. Express the different layers from outside surface with ornaments, along with the laterite brick structure and the treasure room innermost. Phraprang was to contain and protect the valuable treasure inside, while it can communicate and express value through the surface. Treasure is a concentration of riches and power, often one that is considered lost or forgotten until being rediscovered. The treasure inside was discovered by Silpakorn department and taken out into Chao Samphaya museum for its own safety and exhibition after a group of thief stole all the treasure. The treasure room today contains no treasure inside, but left the trace of Ayutthaya painting that symbolize the Buddha story.

Museum was extracts each object from its own original environment and transfer into the new site in the museum. All the treasure was kept inside a building in a room and in the glass box, which make people further away to approach and interact with the object through the glass surface.

Today much of value theory is scientifically study, recording what people do value and attempting to understand why they value it in the context of psychology, sociology, and economics.

The complexity of value that ties to our own perception and evaluation was experimented in the Papaya Warehouse, Bangkok. The experiment video shows the gather of antique object in the same splendid place, giving the new experience through the route in each step. The hierarchy shown through the categories of individual value, sociology value and economy value that represent in different hierarchy of information and graphic. Example from the chair, table and poster. Exploring the space inside. The route and the quality of attention, sequence of perception, scanning and looking with different kind of the object and try to extract the value behind it.

The value that ties to the memories, which empower the power through the vehicle as a treasure using by the King Rama V. The Royal palanquin is now in Bangkok National Museum to communicate the power from the past Ayutthaya history to the present day, the value communicates through the materials and Thai ornaments that symbolize the monarchy. Another contemporary example that can compare with is “The Beast” President Barack Obama’s limousine. The Beast communicated the power through the shell as a skin to protect president inside, with the hidden specific function inside, it symbolize the democracy. Both object ornaments communicate the power and value through the median of the shell and skin of the surface.

As travel along the street, both objects signify the power and variety of value through the journey along the road. To communicate the value of both actual power and visual power, by the level change of the width and height of the road.
The space is to design the complexity in different scale, higher the road is higher actual power, wider of the road is the wider of the visual power. The visitor can experience all the information and meaning through the journey passing both objects along with the street environment from both sides.
The virtual grammars are representing time, location, history, distance, material and value. Also how both object perform and use with people in specific period.

In modern digital age, technology involved being a part of our precious value memories, through the picture and collection of data, bring back and recover to capture the moment anytime. Therefore, in this project aim to present the virtual treasure room for Siam, Thailand.

Motion interactive screen and Leap motion glasses become the evaluation tools of Thai heritage treasure. Tracking the visitor motion and analyze in real-time, the glasses enable the user to see three-dimensional images which give an illusion of depth of perception. Body gesture sends signals to adjust the images seen by the user as they move around their environment.

Now we are able to visualize and interact with the treasure and becoming the part of their existing. This new revolution of dealing with treasures and heritage allows individuals and groups to interact with the objects, and nominate new ones.

In the virtual treasure room, visitors are able to see and interact with Thai heritage treasure that are nominated and voted from people. Giving new experience of how the object virtually exhibit and kept in virtual age. Walking and looking around Phraprang with scatter of the treasure floating around and the collection of data attach to the treasure. Visitor can explore Thai heritage treasure by rotating object and looking through the different information of the specific treasure.

New and contemporary treasures nominated by the registered user. Only Thai register able to get inside the real treasure room one person at a time. Entering by an individual password in order to get inside. Interact with the virtual treasures, nominating and voting treasure would be base on the matter of fact and matter of concern. By voting and evaluating the object base on individual perception, voting criteria and popularity shown on the surface and covered the object.




Monday, November 18, 2013

Thing and counterthing animated diagram / project thesis update


with a voice over test

Architectural Role-play 

The architectural role-playing is a virtual role-playing interface for education and entertainment that links the physical site event to any location of the world. 

The historical site disclose a long story that happened long way back into the past. The stories are discovered from the leftover hint that scattered around a historical area by a researcher who eager to reveal the quest of the past. The historical story shows how the past was reshaping a long timeline of mankind's history as well as current culture.

However, the people in the past cannot survive to tell the story themselves while a thing that survived as a hint to track down the past is an architecture, known as the ruin. The ruin is a naked form of a building where its exposed the basis of an architecture through the remnants. It is an essence of architecture where any possibilities can be explore as a stage for imagination, because it presents so little proof of its original use. So the imagination that people put on the ruin is a mask that tell the story of the past. 

As for people, they also put a mask to disguised an identity of themselves. For instance, the Cosplay event. It is where people dress up and act as other imaginary characters. This action of covering oneself with a mask and not being yourself is role-playing. The Khon mask or, more contemporary, the stormtrooper's cosplay mask are the example of a role-playing tools that use for narrating a story or expressing the meaning of something with the purpose of spreading the information to various types of people intentionally or unintentionally, so the performer and audience relationship is both benefited. The performers turn from their self into the characters, in which the level of identity of oneself can be measured by examining the reaction and respond from the audience toward the performers, while looking at the action of the performers themselves. And it can be experiment by producing a virtual performer and audience interactive platform where the related virtual grammars have been combined. 

 In architectural terms, it is different because the mask is not termed as a mask, but an ornament instead. So this virtual interface can be applied to any ruins in the world because the ruin itself is like an architectural essence, in which any ornaments can be put on. Because the ruin reveals a form of a construction that is a basic foundation of any architectural project, as well as, the contemporary buildings structure that reveal a basic shape, without meaning, when no architectural mask has been put on. The architectural mask is the ornaments that changes identity of each type of a building. Same as for a person that uses costume or make up to change their outer appearance for a purpose of differentiation to his or her original identity.

Ayutthaya is one of many historical site around the world that considered as 'world heritage' by UNESCO. One of the famous ancient structure at Ayutthaya is the grand vihara ruin at Wat Phrasrisanpetch. Only some part of the wall, floor and column were remained as the ruin structure. Dr. Sanurr Nildech, the expert in Ayutthaya's archaeology, has mentioned in his book about the ornamentation, survived till the present time, explain that the early Ayutthaya is the period in historical timeline where the Grand Vihara came from. Also the used of the building in the past were told by the leftover structure and ornamentation, even nowadays it is a tourist attraction. 

Therefore, the architectural role-play interface will act as a messenger between the past, present and future. The interface consists of three phases respectively including the Grand Vihara (Ayutthaya), the organization and online software. At the Grand Vihara, the virtual interface captures the image of each person's architectural mask in the ruin, thereby projecting that image to the real site through the 'role-play glasses' that each site user receives at first. The architectural mask is an idea of how each person uses his or her own architectural background or pre-experience to apply it on the ruin structure, in other words 'architecture identity role-play'. For example, a Burmese is would ideally have an image of Burmese column on top of the existing column at the site. In the end, each site user will create an event, which is an overall play setting that comes from all masked images put together and plays a story which is an activity that is performed in the setting. Each person also provides with different identity gauge. Identity gauge is how the identity changed through the level of ornament that has been put on to define which stage of reality the architectural setting is in. Moreover, each site user with background and pre-experience will create a different level of role-playing resolution for the architectural mask. This means some people will only need a few lines to create their own element. 

The information, then, transfers to the organization which collects it into the database. The organization is a control center of the whole system, consisting of 5 departments which are database, user control, representative, technical and role-play specialist. Also, the information appears in the computer online application where it evaluates the information origin, connection and timeline. In this stage, any online user can look into their interested ruin and join the event that happen in each ruin in version of their hologram image project onto the real site. 

Different advantages were provided for different type of users. The site users can create their own event, participate, observe, and record the created event. The online users can cannot create their own event but can create an event from the database, participate, observe, and record any events. With these activities ongoing, the researchers or academicians, on the related topics, will get to explore and experiment the behavior and information of many people from either site user and online user. Then analyze the information for the future profit such as conservation of the ancient ruin. So that this action can lead to the real conclusion on the real events at the real site.

Animation of Reading Complexity / Project Thesis Update

                   
voice over test

Divergence of the Buddhist Experience
Creative Platform of Experience Manifestation

For long, Buddhism has spread and materialize its ideology and teachings through the experience created by architecture and ceremonies that the Buddhist perceive in order to plant and manifest the idea into ones mind. Religions have always use tangible matters to create a designated experiences for the users and believer as a method of implanting the teachings. Things like architecture, murals, and, ornaments are a tool to portray and deliver the message through the perception of the viewer. Divergence of the Buddhist Experience is a virtual space that allows the user to illustrate and materialize their envisagement of the experience that they desire to enhance the Buddhist practices and ceremonies according to the individual preference. Each contribution from the user will then be used to form a creative network platform that act as an archive to store all the designed virtual spaces that can be shared and accessed by every user. The virtual space accessible both online and onsite. The constructed virtual space will be used to house virtual 16 meters tall Phra Sri San Phet, the same as what the Grand Hall used to function. Each space will then be used for Buddhist practices and ceremonies, accessible by the people onsite and online.

By analyzing the elements in religious places or spaces, one will find that every single element is designed with a specific grammar in order to create a desired effect. At Wat Leng Nei Yi II in Nonthaburi, many elements such as Buddha image and ornaments that contain this ethereal quality, acting as a portal of mind that brings people to other place within their inner consciousness which is a place they themselves created.

Both the Bussabok and the 9/11 Memorial shares the same logic in which its physical quality was designed to with similar qualities to the designated ethereal space, either through shapes, form, or the experience that they give off. They all have a specific language that once analyzed, can be extract and rearrange, introducing a sequence or diversity, a way these object can be perceive to better experience and understand it. Once a rearranged, a virtual grammar is formed, leading to the construction of the virtual pavilion, in this case Portal of the Inner Conciousness. It is a space that brings the analysis of the two objects together and take the advantage of the spatial quality to, forming a new sequence of perception and comparison between the two. By being in the space, people may be able to scrutinize and experience the quality of these objects.

With this same core concept, Divergence of the Buddhist Experience enables the user to manifest and illustrate their inner consciousness, the way how they envisage the space through the existing Phra Sri San Phet virtual Buddha Image. The Thai Buddhist ceremonies was analyzed to see how each one is carried out and what elements are essential to create the necessary experience of each ceremony. After extracting all the essential elements, the virtual grammar is created, acting as a tool for the user to construct their own virtual space. Here in the virtual space, the grammar are the choices and scope of the design that the user will be dealing with, contributing a new diversity for the existing Buddhist practice.  

The user who is on the real physical site of Wat Phra Sri Sanphet Grand Hall will be granted access to the design interface via the creative virtual headset consisting of a virtual ocular device with a camera attachment to record the surroundings, a hand gesture recognition device, and a built in open back headphone, allowing them to see, hear, and manipulate the virtual elements respectively, of both the design interface and the constructed virtual space. Only the user onsite will be able to construct the virtual space as they will be able to perceive and scrutinize the context, ambient atmosphere, and variables of the physical site. The user will be given the constructed virtual grammar that act as a foundation where they will be constructing upon. Every architectural design element will be placed on the same existing layout of the ruin.

The design interface aids the user by enabling the new perception through transition of reality such as the ability to see sound, enhancing the creativity and as well as truly understand every single choice and element that they choose.

Each choice being made will be shown to the user instantly so that they may experience their creation in real time to achieve the desired effects. They will interact with the design interface through physical body contact with the virtual elements which will response with the user for every certain body gesture. Once the virtual space has been constructed, it will be stored in the online archive of each individual account. It is an interactive platform where different users can access and experience every virtual space through the same medium of the virtual headset and a 3d scanner to record their body and transform that into digital format into the online network. This network allows the Buddhist society from all around the world to form a new community through virtual space that doesn’t just give the user conventional spaces but a holistic archive where contribution creates the network itself. The users are able to interact with other online and onsite user who chooses the same space to perform the practices and ceremonies together.

This interactive network is designed to blur the demarcation of ideology on how Buddhist practices and ceremonies should be experience. Being a core of the space, the Buddha image act as a portal in which the user is able to materialize and manifest their thoughts of the new space should be. This space embraces different perspectives from both Buddhist and non-Buddhist user, creating a divergence to enhance the experience.   












Animated Thoroughfare Diagram


(The voice-over is not yet a proper recording)

Animation diagram testing and Edited Thesis

Thing and Counterthing animation

                                                            Thoroughfare Animation


Ayutthaya Animation

All the animation testing just separated the part of each drawing, this one just the text annotate to the different layers of information. Soon will add more on the picture and research video, the time frame would be more corresponding to the voice over.



Thesis

Territories of Value
A virtual treasure room for Siam

The Value theory compose of a range to understand how, why and to what degree people value things; whether the thing is a person, idea, object, or anything else. Bruno Latour mentioned about the value as matter of fact and matter of concern. The more objects are turn into things that is the more matter of facts are turn into matter of concern. What makes a thing valuable? And to whom? How do we keep, exhibit and protect valuable things? And who decides what makes a things valuable or not?

Evaluation of value has been extended from the range of individual personal level to the bigger scale of national level or cultural level, How does a culture agree on what is valuable and not? Example from the V&A museum in London, the criteria’s of choice were made by the council decision and voting process from the nominated treasure. How and who decides? What are the treasures of our time? What defines us as an era?

Who wants to see the treasures? And why? Why is it important to show and experience treasures of past time? Could be for national and cultural promotion or propaganda, could be for educational purposes, perhaps it could also be for sentimental and emotional reasons.

The matter of fact and the matter of concern were taken a big part with how we perceive the value of the object. Example from the Michael Jacksons’ glove, the matter of fact has it own limit of what it is, it is a glove that made for hands protection. The matter of concern were extended out with how we visualize the object, the glove belong to Michael Jacksons, the world famous singer that, which make his glove concern more on valuable. Explain, value as matter of fact, material, age, etc. and matter of concern. Michael Jacksons glove.

Today much of value theory is scientifically study, recording what people do value and attempting to understand why they value it in the context of psychology, sociology, and economics.

Thai heritage temple, Wat Ratchaburana, Ayutthaya, Thailand, is the most valuable Phra Prang in Thailand. It was built by King Chao Samphaya in 1424, with the specific purpose to kept the treasure and dedicated to his two brothers. The complexity of value through the layers inside, while approach into the treasure room create the hierarchy and the expression of the shell and the essence part inside Phra Prang. Today simple brick with simple ornament outside show the trace of past time which rich of ornaments with color, shape, form and material. Recently leaded to the underestimated of the value, but once get inside Prang the value reveal itself through the treasure underneath. Express the different layers from outside surface with ornaments, along with the laterite brick structure and the treasure room innermost. Phraprang was to contain and protect the valuable treasure inside, while it can communicate and express value through the surface. Treasure is a concentration of riches and power, often one that is considered lost or forgotten until being rediscovered. The treasure inside was discovered by Silpakorn department and taken out into Chao Samphaya museum for its own safety and exhibition. The treasure room today contains no treasure inside, but left the trace of Ayutthaya painting that symbolize the Buddha story.

Museum was extracts each object from its own origin environment and transfer into the new site in the museum. All the treasure was kept inside a building in a room and in the glass box, which make people further away to approach and interact with the object through the glass surface.

In the world of technology, things change and developed through the median of technology. By means of information technologies, interaction between different dimensions and attribute them in different functions and degrees of importance according to the reality that we need to represent. This new way of dealing with treasures and heritage allows individuals and groups to interact with the objects, and nominate new ones.

To evaluate and interpret the meaning of the value nowadays, we depend on the degree or amount of value that ties to human needs and wants, as well as memories. Technology involved being a part of our precious value memories, through the picture and collection of data, bring back and recover to capture the moment anytime.

The complexity of value that ties to our own perception and evaluation was experimented in the Papaya Warehouse, Bangkok. The experiment video show the gather of antique object in the same splendid place, giving the new experience through the route in each steps, scanning and looking with different kind of the object and try to extract the value behind it. The hierarchy shown through the categories of individual value, sociology value and economy value that represent in different hierarchy of information and graphic. The example show from the table and chair with the…

The value that ties to the memories, which empower the power through the vehicle as a treasure using by the King Rama V. The Royal palanquin is now in Bangkok National Museum to communicate the power from the history to the present day, the value communicates through the materials of monarchy. Another example that can compare with, “The Beast” President Barack Obama’s limousine that communicate the power through the shell as a skin protected inside and symbolize the democracy. The ornaments communicate the power through the median of the shell and skin of the surface.

As travel along the street, signify the power and variety of value through the journey along the road. To communicate the value of both actual power and visual power, by the level change of the width and height of the road. The space is to design the complexity in different scale, higher the road is higher actual power, wider of the road is the wider of the visual power.

In design of the 3D virtual space make the question arise of the way we evaluate the value in our virtual age. Sociology, Psychology and Economy satisfied our needs and want.



P.S. the red one is additional text from the last time, also i haven't put in the virtual space explanation, because i'm still not sure about it.