Monday, November 18, 2013

Thing and counterthing animated diagram / project thesis update


with a voice over test

Architectural Role-play 

The architectural role-playing is a virtual role-playing interface for education and entertainment that links the physical site event to any location of the world. 

The historical site disclose a long story that happened long way back into the past. The stories are discovered from the leftover hint that scattered around a historical area by a researcher who eager to reveal the quest of the past. The historical story shows how the past was reshaping a long timeline of mankind's history as well as current culture.

However, the people in the past cannot survive to tell the story themselves while a thing that survived as a hint to track down the past is an architecture, known as the ruin. The ruin is a naked form of a building where its exposed the basis of an architecture through the remnants. It is an essence of architecture where any possibilities can be explore as a stage for imagination, because it presents so little proof of its original use. So the imagination that people put on the ruin is a mask that tell the story of the past. 

As for people, they also put a mask to disguised an identity of themselves. For instance, the Cosplay event. It is where people dress up and act as other imaginary characters. This action of covering oneself with a mask and not being yourself is role-playing. The Khon mask or, more contemporary, the stormtrooper's cosplay mask are the example of a role-playing tools that use for narrating a story or expressing the meaning of something with the purpose of spreading the information to various types of people intentionally or unintentionally, so the performer and audience relationship is both benefited. The performers turn from their self into the characters, in which the level of identity of oneself can be measured by examining the reaction and respond from the audience toward the performers, while looking at the action of the performers themselves. And it can be experiment by producing a virtual performer and audience interactive platform where the related virtual grammars have been combined. 

 In architectural terms, it is different because the mask is not termed as a mask, but an ornament instead. So this virtual interface can be applied to any ruins in the world because the ruin itself is like an architectural essence, in which any ornaments can be put on. Because the ruin reveals a form of a construction that is a basic foundation of any architectural project, as well as, the contemporary buildings structure that reveal a basic shape, without meaning, when no architectural mask has been put on. The architectural mask is the ornaments that changes identity of each type of a building. Same as for a person that uses costume or make up to change their outer appearance for a purpose of differentiation to his or her original identity.

Ayutthaya is one of many historical site around the world that considered as 'world heritage' by UNESCO. One of the famous ancient structure at Ayutthaya is the grand vihara ruin at Wat Phrasrisanpetch. Only some part of the wall, floor and column were remained as the ruin structure. Dr. Sanurr Nildech, the expert in Ayutthaya's archaeology, has mentioned in his book about the ornamentation, survived till the present time, explain that the early Ayutthaya is the period in historical timeline where the Grand Vihara came from. Also the used of the building in the past were told by the leftover structure and ornamentation, even nowadays it is a tourist attraction. 

Therefore, the architectural role-play interface will act as a messenger between the past, present and future. The interface consists of three phases respectively including the Grand Vihara (Ayutthaya), the organization and online software. At the Grand Vihara, the virtual interface captures the image of each person's architectural mask in the ruin, thereby projecting that image to the real site through the 'role-play glasses' that each site user receives at first. The architectural mask is an idea of how each person uses his or her own architectural background or pre-experience to apply it on the ruin structure, in other words 'architecture identity role-play'. For example, a Burmese is would ideally have an image of Burmese column on top of the existing column at the site. In the end, each site user will create an event, which is an overall play setting that comes from all masked images put together and plays a story which is an activity that is performed in the setting. Each person also provides with different identity gauge. Identity gauge is how the identity changed through the level of ornament that has been put on to define which stage of reality the architectural setting is in. Moreover, each site user with background and pre-experience will create a different level of role-playing resolution for the architectural mask. This means some people will only need a few lines to create their own element. 

The information, then, transfers to the organization which collects it into the database. The organization is a control center of the whole system, consisting of 5 departments which are database, user control, representative, technical and role-play specialist. Also, the information appears in the computer online application where it evaluates the information origin, connection and timeline. In this stage, any online user can look into their interested ruin and join the event that happen in each ruin in version of their hologram image project onto the real site. 

Different advantages were provided for different type of users. The site users can create their own event, participate, observe, and record the created event. The online users can cannot create their own event but can create an event from the database, participate, observe, and record any events. With these activities ongoing, the researchers or academicians, on the related topics, will get to explore and experiment the behavior and information of many people from either site user and online user. Then analyze the information for the future profit such as conservation of the ancient ruin. So that this action can lead to the real conclusion on the real events at the real site.

No comments:

Post a Comment