Tuesday, September 17, 2013

Virtual Pavilion: first draft



The virtual space will operate with the idea of "orientation in space & anticipation in time" (extracted from previous phases) as the principal framework. Visitors will become the 'thing' themselves meaning they will operate through the space the same way the 'thing' is used. Visitors will proceed as they analyse the physical complexities of the reconstructed world by means of (re)assessment,  anticipation and extrapolation. 

As extrapolation refers to the action or method of finding by a calculation based on known information, each visitor enters into the virtual space at random coordinates, which will then become the starting point (0,0,0) for each one of them. The space has no confinement. One visitor can perceive others as coordinate with a crosshair similar to what is shown in the drawing. Despite starting at a different place in space, the virtual world for all visitors operate on objective rules/system. The ground plane or any other plane will not be visible. The space will be black in order to create a sense of unpredictable depth. Things will at first appear as if nothing is rhythmic or regular (exhibits no order) eg. flashes of light, random lines moving across the planes, etc. in order to remove any perceptual generalizations that might occur when you first enter the virtual space. This will occur for a period of time and when it stops, visitors will find themselves in a state of trying to recognize and recollect any information about this virtual world. This process is expected to exemplify the sense of constant extrapolation. 

The ISO drawing shows a moment when the visitor, as located by the red crosshair, has proceeded to the 5th scene along the historical timeline. Immersive 3D environment of each event will be constructed within its own the sphere with angle limitation, similar to the angle at which the Thing operates. The distance between each sphere measures at the ratio of how many years apart each event happened. As one proceeds to the next sphere, previous images would not disappear at once but rather dissolve gradually (to leave traces of memory) as visual impressions do not fade immediately. 

The three planes (green rectangles) as illustrated in the top image will not be seen in the virtual world. They represent the matter of concern for the Thing. Visitor experiences the Reality on the lower plane, Virtual Representation of Reality on that same plane but only when they position themselves on the middle plane (i.e. looking down onto a map), and another Reality on the top plane.

1 comment:

  1. Very interesting A!
    "sense of constant extrapolation" Very happy to see that the readings are coming to use. Or perhaps you were familiar with these ideas before. Anyway...
    I agree completely with your argument of having an isotropic space that presents an "unpredictable deapth" This part of the virtual space is more of a psychological experiment perhaps, and presents a logical platform for the rest of the information that could be considered as matters of fact. What you describe above I see as a machine to experience and experiment with matters of concern, actually putting the spectator in the position of the tool. Making him or her the tool.
    Perhaps the space could also be white? I have tried both black, and white for similar but perhaps less abstract representations of perceptive logics. In the project "The Althing Hotel"
    http://www.thecfvh.com/projects/the-althing-hotel
    I worked with darkness in order to hide the borders or end of a space so that a "sense of constant extrapolation" could be created, (to use your own very clear description). This worked perfectly with the grammar used for the project which was hotel environments, moody, dark and mysterious.
    I worked with light and white isotropic spaces with the same purpose in "The Second Community"
    http://www.thecfvh.com/projects/The-Second-Community
    Much more manageable to work with. We can talk about this more on Friday but I perhaps think white, or light might be a better background for your project. I would watch THX 1138 (1971)for this, it was a major inspiration for me when doing my thesis project. Just google the title and you will see what I mean. The white space in the film is actually a mental institution.
    What I can't still understand is how one would start extrapolating actual data from the environment that literally describe the Thing and counterthing. Do you move inside one of the "3D immersive environments" at a time? I think it would be more interesting of they gradually start appearing, overlapping, in the same space.
    Very interesting A. Consider now the grammar. What could you use in order to connect the abstract isotropic void and the "3D immersive environments" You describe them as spheres, meaning rooms of some form? Do they have entrances? Although what I proposed earlier is that you are in one single sphere. Well, enough to think about. Let me know if you have questions.
    CFVH

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